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Relaxing with Comics

Recently The Initiation and Tens Day were featured in Aarzun Publishing’s Non Comic Con Relaxational Promotion that runs this week and next. Author and illustrator Gary Scott Beatty, who is coordinating the event, is celebrating the work of indie creators each day of the promotion. In addition to free PDFs, signing up for the Aarzun listserve will direct you to some cool comics that may be off your radar.

For more information about the Non Comic Con Relaxational stop by the Aarzun Facebook page or website. For more cool stuff, also checkout Indie Comics. With this publication, Beatty introduces the work of artists and writers to a wider audience.

Thanks for the mention, Gary, and thanks for putting the Relaxational together, which, I am sure, was more hard work than it was relaxing to do.

Recharger Station – Our First Model Pack Available for Purchase

Starboard Games LLC is proud to announce its first model pack. Containing four separate battery/power cell models and a recharger station, the pack includes over ten models with a focus on battery driven weapons and other devices. The recharger station features plates to use with each of the different battery/power cells.  With four versions of the recharger station, a screen and two other cabinets on which you can mount plates, monitor rechargers or the main recharger itself, this pack offers multiple options for your game or project.

The Basic pack includes 13 models and the PBR texture maps. These textures are clean versions of the models, which can be used in any 3D modeling package that supports Metal Roughness PBR.  The Deluxe pack contains everything from the Basic pack and Substance Painter in addition to the Substance Designer files. Almost infinite variations of model dirt and edge wear become available to you with these additions.

In the near future we plan to release versions of the Recharger pack specifically for use in Blender and the Unity game engine.  The packs available now can be used as they are in Maya, 3DMax, Blender, Unity, Unreal and other 3D software and game engines.


Below you can find sample renders of the items in the pack.















Tens Day (Free!) & The Initiation Comic are available for purchase!

Hey all. It has been a while, but we’ve got some updates for you. First, check out the Tens Day Issue 1 black-and-white preview, which is available for download (for free!). The story picks up after the events of Issue 0, and showcases Ryan Zalis’s great art. Unfortunately, Ryan had to leave the project, so the Tens Day graphic narrative is on hiatus now. We will be sure to update you when the status of the book changes.

The Tens Day, story, however, continues, as the manuscript for the first draft of the traditional novel is complete. I am editing for grammar and surface-level issues right now, and will begin excising info dumps and paring down unneeded passages during the next round of edits. The story is available here, warts and all, for you to read. I will be discussing editing the novel and its relationship to the INT universe occasionally in the coming months.

The big news here at Starboard Games LLC is that The Initiation is now being offered for sale at our company store that Michael Gitkos, our website administrator, has built.

 

Sale!

The Initiation Comic

$2.99 $1.99

Halloween Sale!

Download your digital copy of The Initiation for $1.99. There isn’t a better time of year to read our creepy, supernatural prose comic than the Halloween season.

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A final obstacle stands in Cadet Wren Yorick’s way before he can join an elite 23rd-century military squadron: a trust exercise on a long-abandoned installation on the planet Venus that is rumored to be haunted. Isolated and disoriented upon waking up from his induced sleep, Wren must rely on the guidance of his superiors to complete the task. They remotely direct him on his solitary journey to the remnants of the former colony through a vicious and unfamiliar landscape rife with whipping winds and extreme heat. His commanding officers, however, do little to neutralize his sense that there is something more, something somehow occupying the bleak geography that he traverses. This leads Wren to question what he knows about his mission, his commanders and even his own eyes and ears before he reaches the small colonial outpost, at which point his life forever changes.

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Tens Day Coverage

Tens Day Coverage

Just a short update this week to share the cover to Tens Day 1 illustrated by Ryan Zalis. We are digging the contrast in colors and angles in comparison to those of issue 0, which situates us closer to ground zero of the explosions at The Pinnacle Hotel. Together, the covers approach the attack of the resort from differing but complementary aesthetic vectors. The Tens Day 1 cover also will run as an ad in The Initiation when we release that title.

Next time we will have a more substantial update on the status of what we are referring to Tens Day 0+ internally, which will include preview pages from Tens Day 1, as well as another feature or two packaged with Tens Day 0 that will find its way to the interwebs in the coming days.

More soon.

Paging The Initiation

As we have mentioned previously, The Initiation was originally a short story. Over the last half year, we have finessed this 7,000 word short story into the prose comic that we plan to release this fall. What follows models the translation process of raw story material to finished first page of the prose-comic text (excluding front matter).

Initiate

Initiate

An initiation to The Initiation, that’s what we’re up to in this post.

Although we’ve been working on the Tens-Day graphic novel for quite some time, our prose comic, The Initiation, a more contained story, is closer to being finished. This one-shot is a re-imagining of our short story of the same name with the addition of art by Joe Koziarski. Here is the summary of the story that will be included in the comic:

A final obstacle stands in the way of Cadet Wren Yorick before he can join an elite United Colonies of Earth 23rd-century military squadron: a trust exercise on a long-abandoned installation on the planet Venus that is rumored to be haunted. Isolated and disoriented upon waking up from his induced sleep, Wren must rely on the guidance of his superiors to complete the task. They remotely direct him on his solitary journey to the remnants of the former colony through a vicious and unfamiliar landscape rife with whipping winds and extreme heat. His commanding officers, however, do little to neutralize his sense that there is something more, something uncanny about the bleak geography that he traverses. This leads Wren to question what he knows about his mission, his commanders and even his own eyes and ears before he reaches the small outpost at the edge of the colonial outpost, at which point his life forever changes.

The Initiation occurs almost a decade before the Interstellar Civil War erupts in 2239. Not so much a precursor to the conflict, this narrative examines one of the darker and stranger outposts of the INT universe before the outbreak of war. How did the story come to be?

I was tasked to write an eerie short tale set in the INT universe to share on a popular creepy pasta YouTube channel in 2014. At that time, the writing team, in conjunction with Justin Bise, INT’s creator, generated a list of possible story kernels. (The only other one I recall now was a ghost-ship narrative.) Last year, we decided to revisit The Initiation (after it was published in The Infinite Spectacle) with the aim of transforming the story into a prose comic.

That process began in late 2015, after I read a number of prose comics, including two Batman stories: Batman 663 “The Clown at Midnight” by Grant Morrison and “Death Strikes at Midnight” by Denny O’Neil. (This insightful review of the former includes its relation to the latter, if you are interested in learning more about the respective stories.) After reading around and becoming more familiar with the prose-comic genre, I broke down the 7,000 words of “The Initiation” into pages paired with one to three images. In a subsequent post, I will share the transformation from story, to script to finished page.

For the moment I will leave you with our working cover to The Initiation, courtesy of Joe:

Initiate_Blog_Image_1

With the cover, an INT advert, credits page and bio page, we are looking at 28-page book, which we hope to share with you shortly.

Click on the image below, the original “cover” for “The Initiation” that accompanied the creepypasta story on YouTube as rendered by Nathan, if you want to read the all-text short story:

Initiate_Blog_Image_2

More soon.

Downloads

Welcome to our Downloads Page. Here, you will find all of the links to our projects as well as any other material our fans would enjoy.

Tens Day:

PDF

CBR File Download Coming Soon

Under the Hood

Continuing last post’s theme of reintroductions, I want to show the developmental arc of Tens Day’s Twiggy over the last year or so, to share the changes that the character has undergone at the hands of various artists. Although we have shared two of the four images below previously, I thought it would be informative to see Twiggy’s “aging” process collected onto one page. First, a brief introduction, initially packaged with an INT update at indiedb.com (which includes Twiggy additional concept art from Robert):

Twiggy is a vapor addict. She is thin, has dark hair and is of average height. Most often she is seen wearing tight black pants, a dark pancho, boots, and a head scarf. She also carries a small satchel with her at all times, which includes her vapor pen, stash box, a wallet that rarely has money in it, and a small stuffed bear’s head that is missing its body, the last connection to the Haelen orphanage from which she ran away at the age of 12. Twiggy wears metal rings on the fingers of both hands, a last line of defense on which she has relied on numerous occasions. She also carries a metal key ring in the shape of a cat-outline with pointed ears, that when slipped onto her hand, becomes as effective as a short, double-bladed knife at close range. Although she doesn’t carry a sidearm, she has been known to carry other sharp weapons from time to time.

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Figure 1 Tens Day 0, Page 13

Figure 1, Page 13 from Tens Day 0, courtesy of Josh, stresses the character’s head scarf, in panels awash in somber blues and purples that show her about to hit vapor as she interacts with Garfin.

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Figure 2 Character Turnaround

Ryan’s character sheet for Twiggy displays her jagged hair style, adds a hoodie to her wardrobe and incorporates more accessories from her description.

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Figure 3 Headshot
This colored headshot by Ryan adds details such as earrings and dark eyeliner to complete Twiggy’s look.

underthehood1

Figure 4 Tens Day 1, Page 5
The last image depicts Ryan’s unfinished panels to page 5 of Tens Day 1. It shows Twiggy sharing a couple of moments with Garfin and Rhett. Who are they? Check issue 0.

Have a Twiggy preference? We’d love to know.

Next time we’ll shift gears and focus on our one-shot prose comic, The Initiation. More soon.

Allow Ourselves to (Re)Introduce Ourselves

Hey all. We’re back. The Tens Day/comics blog (more on this in a second) took a backseat the last half year. But we are recharged and ready to share our progress and process with you again. But first things first: the Starboard site received a revamp, courtesy of Alex and Michael, who worked hard to upgrade its features. We think it looks great and are cozying up to our new home, which is still receiving some tweaks.

The new site isn’t all that has changed, however. Initially, this blog had been intended to discuss the graphic novel Tens Day. We will still do this in the coming days. But we have another project to discuss, too, in this space, a prose comic one shot: The Initiation.

Longtime INT followers will recognize this narrative as the title of the creepypasta story that has been since revised and published. The Initiation is also based in the INT universe, but the events therein occur prior to the advent of the Interstellar Civil War that is the game’s backdrop. I will have more to say about this project in the near future. For now, I will share a sample layout that we packaged with a previous INT update on indiedb.com, which also includes a preview of page 2 of Tens Day 1.

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The pages that we currently are proofing are legible, so don’t worry; we just wanted to share the layout and design of the pages that Joe created for the prose comic. We may have a cover to share with you, too, shortly.

Speaking of covers, here is a wip of the cover to Tens Day 1, courtesy of Ryan:

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If you’ve read Tens Day 0, then you know what’s happening here. If you haven’t or need a refresher, then check it out. This podcast may be of interest, too, as the cool folks at PageBacon had me on as a guest a while back to talk about the project. They published “The Initiation,” which you also can read in its entirety at my Wattpad page. The regularly updated Tens Day novel serialization, which I may be discussing from time to time here, too, is also homed there.

Lots of links and material, I know. But since this is a reboot of sorts, I wanted to (re)acquaint everyone with the lineages and lifelines of our current comic-related projects.

Telescoping ahead, the plan is for me to blog about twice a month. I hope some of you will stick around and introduce yourselves to us and check out some of the linked material. More soon.

Heads Up

Heads Up: Old Friends and New Faces

It’s been a while since we last checked in, so here is a brief update on Tens Day: as Ryan continues illustrating panels, I am putting together a promotional packet for the project, as well as editing the script. Once we have a healthy backlog of material, our plan is to release the first issue online incrementally, page by page. While we still have work to do to reach this point, we do have something cool to share. Below are head shots of four of the main characters in Tens Day, which exhibit the style and vision that Ryan brings to the graphic novel.