Lining up the Logline
In this post we are taking a break from discussing the content of Tens Day. Instead I want to consider a small but potentially important marketing vehicle for the graphic novel: a logline. A logline is a sentence or two that really gets to the core of a story. Used in the comic-book, television, and film industries, a logline’s purpose is to encapsulate a project when it is pitched to a company or studio. A quick online search turned up an overwhelming number of examples and discussions concerning the subject, but here is a handout from a university course upon which I stumbled that I found quite useful: View Here.
The linked document contains successful and unsuccessful examples of loglines, according to the instructor. Although we are not pitching Tens Day right now, I figure we can use a logline to help promote Tens Day 1 in the coming days. Here is what I started with:
Tens Day: The explosions were just the beginning
Tens Day: The real story happens after the bombing
Not good. The pair is, in fact, quite bad. It didn’t take me long to realize my biggest obstacle. Tens Day has an ensemble cast.
Endings and Beginnings
So Garfin knows that something is up at The Pinnacle Hotel. He and Twiggy trade some banter before the explosions rock the hotel and island. But what does Garfin know about the bombings? What about Caran Slake, who took aim at the hotel after slaying one of its employees? What happens to Dru Fallet and Shade Reyes? And what about the Lescure family? Remember them?
The answers to these questions drive Tens Day’s plot, which we will share with you right here in the coming weeks and months – you didn’t think that we’d just upload the rest of the graphic novel, did you? We couldn’t anyway, since we are still editing and illustrating it. But soon enough we will have some new material to share, replete with new plot twists and characters. Future posts will range from works in progress to completed pages from Tens Day 1, all rendered by artist Ryan Z. We might even share our thoughts about the challenges of creating a graphic novel and our long-term goals for the project and beyond, too.
I will leave you with a slightly modified excerpt from an internal document describing the planet Serenus, which spawned the Tens-Day graphic novel, a beginning of sorts to mark the end of Tens Day 0:
Last week we met cartel assassin Caran Slake. This week we meet Twiggy and Garfin on Page 13, who inhabit a seedy underworld comprised of small-time drug dealers and thieves, as well as the homeless and wayward. Page 14 returns to previously established plotlines.
A Touch of Twiggy
Twiggy is a young addict of Vapor who lives on the streets. Unlike the drug Dust, which we mentioned in
the previous post, Vapor, which is distributed by the Bakunin Bratva, the rival to the Prometh Cartel,
induces a mellow but intense state of dreamy euphoria reminiscent of lesser opiates. For more on Vapor
and the role that it will play in INT, check out our indiedb.com post on “The Tubes,” a dangerous underground community that is centered on a synthetic hybrid and more potent strain of the drug here.
Tens Day 0: The Story Continues
Caran Slake. She is an assassin for the Prometh Cartel, a powerful syndicate with inroads in remote colonies and sprawling megacities alike, which is known for its signature drug, Dust. We haven’t shared much info about the major cartels in the INT universe yet. However, part of Caran Slake’s story in Tens Day will acquaint you with a longstanding grudge that the Prometh Cartel has with the United Colonies of Earth (UCE), the presiding power of colonialized space in 2238 (did you checkout last week’s primer?), the year in which Tens Day takes place. Slake’s plot begins in Tens Day 0 with her abbreviated relationship with Jex Black, who becomes a pawn in the assassin’s vendetta. We also learn about Slake’s interest in Dru Fallet, head of security at The Pinnacle Hotel.
A Snippet on Slake
Here is a little more on Caran Slake’s background from an internal Starboard Games document that has yet to be made public:
Oops (about that first post …)
So, yeah. We messed up. Anyone notice the misspellings and errors in the text of the comic? For over a week unproofed and unedited pages of Tens Day 0 remained online. The edited pages are up now. We’re still pretty new at this online-comic thing, but that’s no excuse, and we’ll do our best to make sure to that it doesn’t happen again.
That being said, I encourage you to take another look at the first pages of Tens Day 0 before you read the latest uploads. In addition to cleaned up punctuation, syntax and misspellings (I hope), all pages have a slightly higher res, too, which increases their readability. Thanks to Andrew for noticing the mishap and thanks to Waffle (Adam) for uploading the edited pages earlier in the week.
What is Tens Day?
Thanks for checking out our initial post about Tens Day, the first graphic novel from Starboard Games. Check out our more detailed synopsis, and don’t forget to read Tens Day Issue 0!
Essentially, Tens Day is a graphic novel, told in three parts (sort of), detailing the aftermath of an attack at a popular vacation resort a decade before Interstellar Civil War erupts in 23rd century colonized space. Tens Day highlights include
- a kidnapping
- a vengeful cartel assassin
- an Earthen hitman whose job becomes more complicated than he had anticipated
- & other plot kernels.
In short, the Tens-Day plot is multi-tiered. It is busy. Sub-plots intertwine and thicken. There are a number of characters of which to keep track. But this is part of the fun.